In this guide, we will show you how to use the DataTrack API to send messages between Participants connected to a Room. With the DataTrack API you will be able to build powerful collaboration features such as whiteboarding, screen annotations, shared augmented reality apps and more. Use this guide along with our example app Android DataTrack Example to learn about the DataTrack API.
The DataTrack API lets you create a DataTrack channel which can be used to send low latency messages to zero or more receivers subscribed to the data. DataTracks have the following properties.
unidirectional
.
support reliable transmission
. Check out the section on Configuring DataTrack reliability.16KiB
.string
or byte
data can be sent over the DataTrack.In the next section we will show you how to use the DataTrack API with the Android SDK.
The LocalDataTrack is a Track that represents data that can be published to a Room by the LocalParticipant
LocalDataTrack localDataTrack = LocalDataTrack.create(context);
Next, we want to connect to a Room with the LocalDataTrack
we created earlier
1ConnectOptions connectOptions = new ConnectOptions.Builder(token)2.dataTracks(Collections.singletonList(localDataTrack))3.build();4Video.connect(context, connectOptions, roomListener);
After connecting to the Room, we now want to publish our LocalDataTrack
to it.
1LocalParticipant localParticipant = room.getLocalParticipant();2localParticipant.publish(localDataTrack);
The DataTrack API supports sending string
as well as byte
data.
You can use one of the two variants of send to send a string
or byte
to the Room. DataTracks behave similarly to audio and video Tracks in the sense that, Participants will only receive data that was sent after:
For example, if Alice starts sending a stream of consecutive natural numbers (one number per second), and Bob joins the Room and subscribes to Alice's DataTrack after 5 seconds while Charlie joins the Room and subscribes to Alice's DataTrack after 10 seconds, then Bob will receive all the numbers starting from 6, and Charlie will receive all the numbers starting from 11.
1public class MyClass implements LocalParticipant.Listener {23// NOTE: Other LocalParticipant.Listener methods not implemented for brevity45@Override6public void onDataTrackPublished(@NonNull LocalParticipant localParticipant, @NonNull LocalDataTrackPublication localDataTrackPublication) {78// The data track has been published and is ready for use9string message = "hello DataTrack!"10localDataTrackPublication.getLocalDataTrack().send(message);1112ByteBuffer messageBuffer = ByteBuffer.wrap(new byte[]{ 0xf, 0xe });13localDataTrackPublication.getLocalDataTrack().send(messageBuffer);14}15}
The RemoteParticipant class provides a listener interface. You can implement this interface to listen to published and unpublished DataTrack events.
1RemoteParticipant.Listener participantListener = new RemoteParticipant.Listener() {23// Participant has published data track4@Override public void onDataTrackPublished(RemoteParticipant5remoteParticipant, RemoteDataTrackPublication6remoteDataTrackPublication) {}78// Participant has unpublished data track9@Override public void onDataTrackUnpublished(RemoteParticipant10remoteParticipant, RemoteDataTrackPublication11remoteDataTrackPublication) {}1213// Data track has been subscribed to and messages can be observed.14@Override public void onDataTrackSubscribed(RemoteParticipant15remoteParticipant, RemoteDataTrackPublication16remoteDataTrackPublication,RemoteDataTrack remoteDataTrack) {}1718// Data track has been unsubsubscribed from and messages cannot be19// observed.20@Override public void onDataTrackUnsubscribed(RemoteParticipant21remoteParticipant, RemoteDataTrackPublication22remoteDataTrackPublication, RemoteDataTrack remoteDataTrack) {}23};
1RemoteDataTrack.Listener dataTrackListener = new RemoteDataTrack.Listener() {23@Override4public void onMessage(String message) {5// Should print "Hello DataTrack!"6Log.d(TAG, String.format("Received data track message: %s",7message));8}9}1011@Override12public void onMessage(ByteBuffer message) {13Log.d(TAG, "Received message buffer on data track!");14}15};16remoteDataTrack.setListener(dataTrackListener);
Take a look at the Android Quickstart Application to learn more.
DataTracks are intended for low-latency communication between Participants. Importantly, to optimize for lowest latency possible, delivery of DataTrack messages is not guaranteed. You can think of them more like UDP messages, rather than TCP.
You can configure the retry parameters
for your DataTrack with the following options:
maxPacketLifeTime
sets the time in milliseconds during which the DataTrack will transmit or retransmit a message until that message is acknowledged.maxRetransmits
sets the maximum number of retransmit attempts that will be made.DataTrack connections are established between Participants via the media server. Under the hood, there is one connection between a local Participant to the Media server and a second connection from the Media server to the remote Participant. Twilio's media server configures the same maxPacketLifeTime
value on each remote Participant's connection. Therefore you should set the maxPacketLifetime
to half the acceptable max lifetime for each message you send.