In this guide we'll show you how to share your iOS screen with other Participants connected to a Room using ReplayKit.framework
. By using ReplayKit.framework
, you have the ability to consume CMSampleBuffer
objects that are produced by ReplayKit and convert them into VideoFrame
objects that can be shared via a LocalVideoTrack
.
There are two main ways that this can be accomplished depending on what screen content you wish to share. If you only want to share your application's screens, you can use the In-App Capture method. All of the code required is contained inside your application. If you want to share screens outside of your application, such as the Home Screen or other applications, you can use the Broadcast Extension method. Both methodologies are implemented in our ReplayKit Example application and should be used for reference.
No matter which method you choose, you will need to implement an object that conforms to the VideoSource
protocol. This object is then provided when you create a LocalVideoTrack
object. Your VideoSource
object is responsible for consuming the CMSampleBuffer
objects provided by ReplayKit and providing VideoFrame
objects to its VideoSink
.
The ReplayKitVideoSource
class in our example application shows an implementation of this. Each timeReplayKit.framework
produces a CMSampleBuffer
object, it gets passed in to the processFrame()
method. The ReplayKitVideoSource
object handles the work of converting the frame into a VideoFrame
object and passes it off to the VideoSink
.
For example, creating a LocalVideoTrack
to transmit video frames produced by ReplayKit using ReplayKitVideoSouce
would be as follows.
12var screenTrack: LocalVideoTrack?3var videoSource: ReplayKitVideoSource?45...67videoSource = ReplayKitVideoSource(isScreencast: true,8telecineOptions: ReplayKitVideoSource.TelecineOptions.disabled)910screenTrack = LocalVideoTrack(source: videoSource!,11enabled: true,12name: "Screen")
Once configured, you can share screenTrack
as you would any other LocalVideoTrack
in your Room. You can provide it when you join the room via the videoTracks
ConnectOption
or adding it later via your LocalParticipant
object.
When you only want to share the screens of your application, you can use the In-App Capturing method. All of the ReplayKit.framework
code required resides in your application. To capture your application's screens, you use the RPScreenRecorder
class. To begin recording, you call the startCapture()
method. The startCapture
method takes a block that handles the incoming sampleBuffer
objects. In this block you can pass the ReplayKit produced video frame off to your VideoSource
consumer.
12// Start recording the screen.3let recorder = RPScreenRecorder.shared()45// We are only using ReplayKit to capture the screen.67// Use a LocalAudioTrack to capture the microphone for sharing audio in the room.8recorder.isMicrophoneEnabled = false9// Use a LocalVideoTrack with a CameraSource to capture the camera for sharing camera video in the room.10recorder.isCameraEnabled = false1112recorder.startCapture(handler: { (sampleBuffer, type, error) in13if error != nil {14print("Capture error: ", error as Any)15return16}1718switch type {19case RPSampleBufferType.video:20self.videoSource?.processFrame(sampleBuffer: sampleBuffer)21break22case RPSampleBufferType.audioApp:23// This exmaple does not capture audio generated by the application.24break25case RPSampleBufferType.audioMic:26// We use `TVIDefaultAudioDevice` to capture and playback audio for conferencing.27break28}2930}) { (error) in31if error != nil {32print("Screen capture error: ", error as Any)33} else {34print("Screen capture started.")35}36}37
When you are done sharing your screen, you can simply call the stopCapture()
method of RPScreenRecorder
and remove your LocalVideoTrack
using the methods on your LocalParticipant
object.
For further guidance on this approach, check out the ViewController class in the ReplayKitExample example application.
With ReplayKit, it is possible to not only share your application's screens but also other applications on the device. This configuration requires that you create a ReplayKit broadcast extension that is included with your application. In your ReplayKit broadcast extension, you create a subclass of RPBroadcastSampleHandler
. This class will be responsible for handling the samples produced by ReplayKit. The SampleHandler class in the ReplayKitExample shows an example implementation.
To start the ReplayKit broadcast, your application must present the RPBroadcastActivityViewController
which allows the user to select your broadcast extension as the broadcasting service. Once the user starts the broadcast, the broadcastStarted()
method will be invoked. The broadcastStarted()
method in the example SampleHandler
class then creates a ReplayKitVideoSource
and an associated LocalVideoTrack
, and connects to a Room
. Each time ReplayKit generates a video frame, the processSampleBuffer()
method is invoked. As in the In-App Capture Method above, the sampleBuffer
is provided to the ReplayKitVideoSource
for handling.
It is important to note that a ReplayKit broadcast extension must operate with limited memory. It is highly recommended that you use Group Rooms and set the isAutomaticSubscriptionEnabled
ConnectOptions
property to false
when connecting to a Room within in the extension.
For further guidance on this approach, check out the ReplayKitExample example application.